Description
Great fun between groups of friends and families. Play in groups of 2-8 and work together to find the clues, solve the puzzles and escape the room!
Challenge yourselves in bigger groups by booking two rooms simultaneously and see which group has what it takes to be the best!
Escapology is a real-life escape game. Groups of up to 8 players are locked in a themed game, and players must work together to find hidden objects, uncover the clues, and solve the puzzles to earn their freedom! But can you do it before your 60 minutes are up? Do you have what it takes to Escape?
Games:
Star Trek: Quantum Filament
Repair the U.S.S. Discovery and save the crew!
Welcome aboard the U.S.S. Discovery. As civilian engineers, you've been given a singular opportunity to inspect a piece of living history. More than 900 years ago, this Crossfield-class starship represented the state-of-the-art 23rd-century Starfleet technology. Your mission is to travel aboard Discovery while it makes a routine patrol, evaluating each system in preparation for the upgrades the ship requires to bring it up to modern 32nd-century standards.
Discovery has collided with a quantum filament, causing significant hull damage. Multiple hull breaches have been detected, and many power systems are malfunctioning or offline. The filaments' quantum resonance has caused a polarity shift in the antimatter containment system, leading to progressive degeneration in the containment field. If field strength falls below 15%, it will collapse, destroying the vessel and everyone aboard. We're currently operating under isolation protocols, which means the main computer has closed emergency bulkheads across the ship, and the turbo lift control system has been disabled, leaving the bulk of the crew trapped and unable to begin repairs. Your turbo lift was stopped near the Auxiliary Control section. If you can override its systems and free yourselves, that makes you our best option for helping Discovery and its crew avoid this disaster.
Your first order of business is to escape your turbo lift and find a way to communicate with senior members of the crew. If you can re-establish communications, you may be able to work together to repair the antimatter containment field before the strength falls below 15%, which is projected to be in precisely 60 minutes. You'll have saved Discovery and the entire crew if you're successful. By modern standards, this 23rd-century starship belongs in a museum, but its technology is all you have to help you take command of this situation. Can you complete your mission and save the ship? Discovery's crew is counting on you. Failure is not an option.
Scooby-Doo and the Spooky Castle Adventure
Can you save your town from disaster?
Monsters and ghosts terrorize the town of Crystal Cove and the surrounding areas. The local baroness, Maria Richman, has gone missing, and it is suspected that the ghost sightings have something to do with it!
Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. Unfortunately, when you get to Spooky Castle, Mystery Incorporated gets locked out at the same time as you get locked in! You soon realize that Mystery Incorporated can help by communicating clues via magic portraits inside the castle.
Upon discovering a secret dungeon and monster lab in the castle, you realize this is where evil is being created and set about solving the crime. You conclude that the person responsible almost certainly works in the castle - but who could it be as there are several suspects?
Agatha Christie's Murder On The Orient Express
Solve the Most Famous Crime in History!
You are world-renowned Detective Hercule Poirot aboard the famous Orient Express. You have just solved the murder of Mr. Ratchet; the man found stabbed to death in his cabin after being proven guilty of abducting and killing a young child - Daisy Armstrong - the daughter of a WW1 hero. However, just as you prepare to deliver your verdict, new evidence reveals that one of the passengers aboard the train has a much more deadly plan.
One of the suspects is determined to put the entire tragedy behind them and is involved in a chilling plot to end the lives of everyone on the train. Critical elements of the train's brake system have been secretly removed, and the Orient Express gently gathers speed as it descends the most treacherous part of the mountainous route. On its current projection, the train will derail at great speed on the sharp curve atop the towering Simplon Viaduct in 60 minutes.
From your earlier inquiries, you can narrow down six suspects: Hector MacQueen, Princess Natalia Dragomiroff, Linda Arden, Pierre Michel, Edward Masterman, and Greta Ohlsson.
Your objective is simple - find the potential killer and repair the brake lines to stop the train. Failure means death for all, while success means solving the most famous crime in history and saving everyone aboard. Solve the riddles and puzzles, gather the evidence, and catch the murderer before it's too late! Do you have what it takes to save all the lives on board? Time is of the essence!
Mansion Murder
Scottish Highlands; New Year’s Eve, 1999
You are Robert Montgomerie, the only remaining heir to the Kildermorie Estate and the Montgomerie family fortune. You're attending a family gathering hosted by your grandfather, Hugh 'Monty' Montgomerie, the 9th Earl of Kildermorie, to celebrate the dawn of the new Millennium.
As the guests raise a toast, a scream fills the air... Your grandfather is dead in the library - and it looks like MURDER!
Suddenly, you're bundled into the drawing room, and the door is locked. Confused, you bang on the door and call for help until it dawns on you. As the direct heir, all fingers are pointed at you! You realize you've been framed! But who would want to kill your grandfather… and why?
You overhear the police being called but know that as the Kildermorie Estate is hidden deep in the Scottish Highlands, it will take them 60 minutes to arrive.
The only evidence that proves your innocence is hidden in the mansion.
For centuries, the Montgomerie family assigned a single gatekeeper to its secret family history. The Earl's sudden demise means he can no longer pass on these secrets. Still, the wise older man ensured sufficient evidence was hidden throughout the family residence, should anything unexpected happen to him! He didn't anticipate you'd need to uncover these secrets in only 60 minutes!
Will hidden clues reveal distant family secrets? Can you gather enough evidence and piece the story together to prove your innocence? And the biggest challenge of all. Is it possible to solve the mystery before the clock strikes 12?
Success means freedom, fortune, and saving the future of your family.
Failure means life behind bars.
Do you have what it takes to find the family killer before you are framed and lose your inheritance? Time is of the essence!
Lost City
South American Jungle, 2015
Archibald Tucker was one of the greatest explorers of the 1930s. His tales of adventure were known worldwide, and his prized journal documented every experience. While exploring an abandoned temple in The Lost City, he uncovered a rare treasure that no man alive had seen! A sudden wind slams the temple door shut - sealing Tucker and his journal inside! Both were never seen again.
Your team of treasure hunters decides it's time to finish Tucker's quest. Armed with the latest technology, your research points you to the exact whereabouts of the lost journal, which holds the secrets to finding the treasure. You've brought all the essential materials for your adventure in your backpack. You approach the temple confidently, but once inside, angry spirits awaken and deem you unworthy of the riches held within.
As a test, they grant you 60 minutes to prove your worth. You must work logically, interact with everything you find, and solve puzzles to uncover the treasure! If you fail, the door will be sealed again, and you will surely perish! Can you locate the journal, find the prize, and escape the temple before it's too late? Time is of the essence!
7 Deadly Sins
Crickley Church, 31st October, Present Day...
Difficulty Rating 8.5/10 This room has frightening elements that may not be suitable for children.
During an unfortunate Halloween service in the late 19th century, the deranged minister of Crickley Church decided to kill his entire congregation after their confessions had convinced his twisted mind that they had, among themselves, committed the 7 Deadly Sins. The evil minister passed around poisoned bread and wine to punish them for their sins.
As the congregation choked on their last breaths, the minister incited a curse on the children playing in the rooms beneath the church and then buried himself alive in its hidden crypt, determined to haunt the church continually. Your great-grandfather was one of those innocent children. You begin to think back on the mysterious deaths of family members and close friends ever since that fateful night.
Trawling the many ancestry websites to gather your evidence leads to a terrifying conclusion. Every year on Halloween, someone related to a congregation member dies an unnatural death. As you study the pattern of these accidents and the people involved, you discover that you are following - and time is running out.
In your panic, you contact the American Paranormal Society, and they tell you that the only way to end the curse is to find the body of the evil minister and drive a sacred dagger through the remnants of his heart. This will lift the curse, and the victims' souls will finally be able to rest in peace.
Not wishing to take on such a daunting task alone, you have convinced your bravest friends to race to Crickley with you, break into the abandoned church, and find the hidden crypt. You enter the churchyard at 11 pm, and the iron gates slam shut behind you, locking you inside. The minister seems to be playing one last trick on you. Can you complete your mission and escape the church before midnight? Or will you fulfill the curse and your name be the next on a headstone in your family's graveyard plot?
Find the hidden crypt, find the dagger, and drive it through the heart of the evil minister. Then and only then will you be saved and will destroy the curse forever.
Be brave... Stay calm... Work together... But remember... Time is of the essence...
Who Stole Mona?
Vladimir Stepenaov's Gallery, Somewhere in Russia
The art world is shocked when news breaks that arguably the most famous painting has been stolen. The Mona Lisa is missing. The Louvre in Paris, which houses the world-famous art piece by Da Vinci, has offered a massive reward of $50 million.
As an underworld art dealer yourself, you hear on the grapevine that the flamboyant and extremely dangerous Russian billionaire and art gallery owner, Vladimir Stepanov, is responsible for the theft. Stepanov has a reputation as a ruthless and dangerous businessman - get caught, and there's no telling what he will do. The risks are high, but so is the reward. Your team gathers together and forms a plan to infiltrate Stepanov's private gallery, where you are sure he's stashed away the Mona Lisa. Through your contacts in the underground art world, your group secures an invite to his gallery. You manage to sneak away from the guards and can hide out until the gallery closes.
The guards make their rounds once every hour, so you must hurry! One of the world's most significant pieces of art lies in wait. Use your teamwork to uncover its location and get it out. But it would help if you didn't get caught. If Stepanov's guards discover you, it will surely be the end of your group. Work fast, and remember, time is of the essence!